[scenekit/ARkit] How to put Node with name, then change position later
How to put SCNNode with name, then change position later, is below
let planeGeometry = SCNBox(width: 1,
height: 0.01,
length: 1,
chamferRadius: 0)
let planeNode = SCNNode(geometry: planeGeometry)
node.name = "plane"
let node = scene.rootNode.childNode(withName: "plane", recursively: true) node.position = SCNVector3Make(x,y,z)