[scenekit/ARkit] How to put Node with name, then change position later
How to put SCNNode with name, then change position later, is below
let planeGeometry = SCNBox(width: 1, height: 0.01, length: 1, chamferRadius: 0) let planeNode = SCNNode(geometry: planeGeometry) node.name = "plane"
let node = scene.rootNode.childNode(withName: "plane", recursively: true) node.position = SCNVector3Make(x,y,z)